![]() Heroes of Might & Magic 5: Tribes of the East Sequel to the game of the same name, in which the events of the Lord of the North part find their logical conclusion. The story tells of a civil war in the Griffin Realm and the unification of the Orc tribes under the banners of Chief Kurak and his son Gothai. Meanwhile, the necromancer Arantir uncovers Queen Isabelle’s switch and restores the true identity of the demoness Biara, against whom the barbarians, dark elves, humans and dwarves are allied. Part 5 of the game has been expanded to include the Orcs, a tribe of excellent nomadic warriors. ![]() There is no point in playing for the Great Horde to focus on developing magical skills. Might & Magic: Clash of Heroes is a unique mix of puzzle, strategy and RPG: Plan your every move and combine your attacks to defeat your enemies in matching puzzle inspired battle scenarios, upgrade your heroes and creatures to unleash increasingly devastating attacks onto your opponents, and let the strategic thinker in you lead your troops to. It is more logical to develop the attack skills, strengthen the armor and pick up the corresponding artifacts. Barbarians are better at direct raids and sieges. On the other hand, Orcs tend to be defeated more often when defending their own cities since their defenses are very poor. Orcs, unlike other heroes, have two unique mechanics – Blood’s Fury and Battlecry. The first allows you to accumulate points for damage dealt during battle, thereby empowering allied units in the next few turns. The second ability is an alternative to spells and helps reduce magic damage dealt by the enemy.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |